You can earn new cards by obtaining card packs , although with a few exceptions the cards contained are randomly determined. All cards can be summoned for an amount of Soul Gems , depending on rarity. Cards can be earned by playing the stories , opening card packs, or winning battles. Your chosen race affects cards you obtaining through leveling. You can have up to three copies of a card in your deck premium cards count towards this total except for Unique cards, of which you may only have one.
AI enemies are not affected by this restriction, and this does not apply in Arena Mode. You can have from 50 to cards in your deck. If you draw all of your cards in a battle, you will be presented with a card called " Out of Cards " and your health will be reduced to your next unbroken rune. If you have no runes remaining, it reduces your health to 0. They can be obtained when opening card packs at a much rarer rate than the card's normal version , included in specific promotions such as pre-orders, or soul-summoned at a cost of four times its non-animated version.
A title The Resplendent can be earned for winning a game with a fully-premium deck. If a card that creates other cards such as Pack Wolf or transforms other cards such as Mummify is premium, the affected cards will inherit its premium status.
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Updated: 06 Sep pm. Looking for OP cards? These 15 will destroy your opponents before they even knew what hit them. What's good about it? Oh, yeah… they do. If you can run a combo to recur him and multiply the summoning effect, you can theoretically create an army of 1 cost brotherhood assassins for midrange and late game. One of the pillars of any good Scout deck, Leaflurker is like a piercing javelin with legs. Any good Scout deck should have no problem wounding creature, so Leaflurker should be able to remove just about anything on the board.
You can run this guy instead of Finish Off and get the same effect as long as you have a steady stream of curses or small creature to sacrifice which you really should. The summon effect of instantly adding 5 Magicka to your pool allows you to piggyback Doppelganger onto Nix-Ox, thus creating a chain reaction of Nix-Oxes and tripling your Magicka in the process. Because the entry points for the combo are so flexible, many people who run this deck instantly shoot up to Legend status.
Odahviing The first dragon on our list, Odaviing is the most expensive creature in the game, but it also brings with it the biggest impact. If recurred with cards like Dark Sacrifice or A Night to Remember, you can deal 4 damage to all enemy creatures multiple times a turn. Most of the time, summoning Odahviing signals the end of the game in your favor. It can take out troublesome cards that are hiding behind guards or in the shadow lane.
Detractors might say that to be OP it must have immediate impact on the game, but Blood Dragon makes up for no instant impact with its strength and how it makes your game more flexible by tearing down the boundary between lanes. First of all, the balance here is only on face value.
If you can get multiple on the board at the same time, game over. You will deal 5 damage to you opponent in an instant. Now that is some meta-bending OP stuff right there. It can be paired with removal creatures such as Territorial Viper and Sanctuary Pet. On top of an awesome baseline effect, possible synergy can be created with cards like Thorn Histmage, Orc Clan Captain or Fifth Legion Trainer, making it even more powerful.
Recurring this card with things like Doppelganger can create an unending chain of necromancers that are pulling creatures out of your discard pile. Garnag, Dark Adherent. Prevents your opponent from playing deadly cards later in the game and forces them out of their game plan. Withered Hand Cultist This is a totally bonkers card, especially in the hands of an aggro deck. Combined with Garnag, it can make any action that costs 6 or more literally unplayable.
If you play a deck that has no actions, you can essentially dominate any deck that does. Haunting Spirit Haunting spirit is one of the most OP cards in the game because of how it mutates the meta-game and makes everything revolve around it.
It has arguably the best last gasp ability in ESL and is nearly impossible to play around. Its last gasp ability is so OP that it essentially acts as a second card that would normally cost 2 Magicka. The game is about board position, lane placement, and the interplay between the lanes.
Thadon is OP because he changes the lane effects in a way that can completely alter the game in your favor. If you can control the mania lane, you will draw two cards every turn as long as Thadon is alive. No other card can have this effect. Fuels aggro and midrange decks and allows them to draw cards at a critical time in the game when, theoretically, their runes are not being destroyed.
The draw condition is really not difficult to achieve, with the amount of 5-power creatures that most decks use regularly, plus cheap items like daggers and sword to get you over the threshold. When on the board at the same time as Withered Hand Cultist, your opponent will have a difficult time with removal, which will allow you to continuously rush them while outdrawing them at the same time.
For six Magicka it can effectively clear the board of small or wounded creatures, as well as destroy wards. Unstoppable Rage Simply put, there is no other card in the game that can swing momentum like unstoppable rage. By playing this on a high-power creature you can clear an entire lane in the blink of an eye without using an attack. When played on a creature with drain, you can essentially drain twice in the same turn.
It can also be used to trigger slay abilities. There is no practical defense against it. They are used to attack, defend, destroy, or kill other cards or the player. However, some cards have more than one attribute, such as Tyr which has Strength and Willpower, and are considered Dual Attribute. Decks can have up to three attributes. Triple attribute cards are compulsory in a deck with three attributes, though this does not apply to decks with two attributes. Multi-attribute cards are stronger and usually cost more.
Decks are made up of fifty to seventy-five cards, and can be made up of four card types. Cards have different rarity, which reflects the chance of getting a card in a pack. For example, players are more likely to receive a common card such as Fiery Imp faster than a legendary card such as Blood Magic Lord. There are four rarities in the game:.
Legendary cards have a special border around them. Those with an orange gem at the top are unique cards and limited to one per deck. Cards also have a Magicka Cost. Some cards can increase your Magickaa when in play. The Black Marsh Smugglers deck relies on this.
The stronger the card, the more Magicka it costs. Some cards can increase your Magicka upon summon or as long as it is in play. Soul Gems are used to create cards, as an alternative to receiving cards through Card Packs. The stronger the card, the more Soul Gems are needed. However, cards such as Tyr are obtained through playing story expansions. Keywords grant creature cards certain effects.
Keywords are used commonly and most cards have keywords.
Cards in Legends can be grouped by attribute, type, or rarity. Each card costs a certain amount of magicka to play, and the cards available. TES Legends cards library contains all the cards with latest updates and fixes. Card database is updated daily, has actual data, info about recent nerf. The Elder Scrolls: Legends is a competitive strategy card game set in the Elder Scrolls universe. Craft decks featuring intimidating abilities and powerful.