Do you really like the Emperor? More than other Space Marines do? More than is maybe strictly healthy? Finally, do you like painting black power armour? Credit: Alfredo Ramirez. Black Templars have three things that really help them stand out from the Space Marine pack. The Black Templars lack a superdoctrine in the style of the First Founding Chapters — instead, your reward for playing a pure Black Templars army is access to Templar Vows.
Source: Warhammer Community. Black Templars Scout Bikers. Credit: SRM. Possibly the pick of the bunch, and the one that is likely to produce some interesting Black Templars builds, is Uphold the Honour of the Emperor. Staring down some Thousand Sons? Pick Abhor the Witch and tear them down in glorious melee. Up against a wall of AP-4 Drukhari dark lances? Despite not having a full supplement, Templars have been performing surprisingly well until now off the power of a few of their Stratagems, most notably Devout Push and Tenacious Assault.
Luckily, the latter mode has gained some flexibility to compensate for not being able to bypass the charge phase. When you use it on a unit, it now has to end the move either closer to the nearest enemy unit or closer to the nearest objective. On tables with very sharply delineated Obscuring blocks like the GW roadshow terrain this is even easier, and can even be used on Dreadnoughts since this is now locked to CORE. Finally, the requirement is only that the unit end up closer to the nearest objective or enemy unit, not every model, so you get a bit more flexibility on precise positioning than you would with a Pile In.
Being able to creep onto an objective is also a great combo with one of the standout new stratagems, Strength of Conviction. A bit pricier but also great is Bombastic Delivery. For 2CP this lets one of your Chaplains both automatically recite one of their litanies this Command phase and use one extra litany — so essentially you get to fire off the Litany of Hate in addition to ensuring your most important one for the turn lands.
Chaplains are great, Templars give them a bunch of extra utility, and this is a great tool for them — good stuff. Black Templars Assault Terminators. Many of the existing stratagems get some chopping and changing here too.
Assault Centurions look like they could be moderately real in this chapter, and this works super well with their hurricane bolters. On that note — Shock and Awe gets perhaps the most exciting change of the lot, now allowing units in a Land Raider Crusader to disembark after it makes a Normal Move. Do you know what else rules? Upgrading stuff. Black Templars get the two standard supplement upgrades of double Warlord Traits and handing out a relic to a sergeant, and the latter is particularly interesting here because one of the options is the Sword of Judgement , a cheeky S7 D3 power sword that goes great on Vanguard Veteran sergeants or Sword Brothers alike.
Joining them and unique to the Templars is a final incredibly cool thing to round this section out — Champion of the Feast. This lets you upgrade one Sergeant or Sword Brother in your army to be a stone cold killer, gaining an extra attack, extra point of weapon skill and extra wound. Obviously fantastic on the crunchier sergeant options out there like Bladeguard or again Centurions, and even more exciting because it can be combined with either the Sword of Judgement or a Relic Bearers upgrade to seed an absolute murder machine into one of your units.
Overall, this section feels like a winner — Templars were deeply dependent on a small number of tricks before, and they now get a much more balanced suite of stuff to play with, rounded off by some great upgrades. Black Templars Techmarine, Apothecary, and Castellan. Warlord traits have generally stayed pretty similar or seen mild improvements from the Index versions, and are largely fine if maybe not as exciting as some of the awesome stuff here.
Inspirational Fighter also stays mostly the same giving extra AP to nearby units on 6s to wound in melee but now explicitly stacks with the Assault Doctrine, which is obviously nice. He already Fights First when duelling characters, but other brave heroes might benefit from Master of Arms , providing both Fight First and an extra attack. Another section here with a strong mixture of returning favourites and new toys.
Wide-ranging -2 to cast is a massive headache for Grey Knights and even starts to give Thousand Sons some pause, so if those books are terrorising your metagame, this is for you. Stealing a trick from the Sororitas, this changes the damage of any attack allocated to the bearer to a flat D1. Dark Lance? Reaper Chainsword? Volcano Cannon? Black Templars Assault Marines. Good news Black Templars players — these are priced to move all ranging from pts and absolutely rule. The former is the priciest of the lot but also super powerful, letting you choose an enemy unit at the start of the battle and give the entire unit full hit and wound re-rolls against it in melee.
If you need your Bladeguard to punk a whole entire Knight this is for you. The Fist of Balthus is a more incidental upgrade, but a very strong one — for a mere 10pts, it upgrades a power fist to be D3 with no hit penalty, which is quite the thing to seed into a VanVet unit. The other option, the Crux Obsidian , is honestly just as exciting when used correctly, providing -1D to the bearer.
Obviously the more wounds you have the better, and this is again cool on Bladeguard, and also funny on an Assault Centurion. Black Templars Chaplains. Like in the Index, the Black Templars get their own suite of litanies for their Chaplains to know. Grimaldus must pick from these ones, but regular Chaplains can pick from either these or the regular Litanies of Battle from Codex: Space Marines.
The Litanies in this book mostly have the same names in the same order as the Index, with only the Vow of Retribution disappearing in favour of the new Plea of Deliverance. The Plea now works like the Chorus of Spiritual Fortitude from the Adepta Sororitas book, cancelling any psychic powers affecting a unit and making them unable to be affected by any further ones until your next Command phase. Divine Protection and Fires of Devotion are unchanged which is great news, as they were heavily used , but the other three have all undergone significant revision.
If your goal for your Chaplain is to get him in and start breaking heads, this will give him a big leg up in doing that though that does mean you can no longer hand out Fight First to other units from these, so make sure to bring a Holy Orb for a critical turn. Something like a big pack of Vanguard Veterans can throw out the weight of attacks to maximise this, allowing them to punch up into targets that would normally be a bit beyond their reach.
Because of Uphold , you can probably afford to sneak a few double claw models into your VanVet squads, and this lets them absolutely flatten stuff. In Battlefield Supremacy we have Allow Not the Worship of Unclean Idols , with a juicy 4VP on offer to do what is, basically, Shock Assault from Codex: Space Marines, with the extra rider that you have to have one of your Chaplains in range of the objective you flipped.
Rounding out the selection is Carry Out Your Vows in No Mercy, No Respite, which has an interesting split component — you can earn up to 12VP, at a rate of 4 per battle round, if the number of enemy units destroyed by melee attacks by your Black Templars units is greater than the number of units in your army that were destroyed, by whatever means your opponent manages it. The other part is an end-game objective worth 3VP, and your objective changes depending on which Vow you chose.
These are thematically-linked, so Suffer Not the Unclean gives you 3VP for killing the enemy Warlord in melee with one of your characters, while Abhor the Witch gives you 3VP for killing any enemy psyker character. Black Templars Marshals. Auto-plasmas and auto-flamers, incidentally, are exactly what they sound like — combi-weapons that combine an auto bolt rifle with a plasma gun or flamer.
These are just the regular kind, no fancy Primaris versions. Truly fearsome. Also going rules-heavy is the new Chaplain Grimaldus. When autocomplete results are available use up and down arrows to review and enter to select. Touch device users, explore by touch or with swipe gestures. Log in. Sign up. Black Templars. Collection by Burke Grooms. Similar ideas popular now. Warhammer 40k Art. Warhammer Models. Warhammer Fantasy.
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When fighting as part of Vanguard Spearhead, Space Marines utilise the sophisticated ocular systems of their Phobos armour to greater efficacy. Sharing combat data across inter-squad networks, they identify weaknesses in even the most resilient foe, deficiencies which precise attacks can take advantage of.
Vanguard squads are trained to rapidly disengage from their foe, moving to new positions before attacking once more. Infiltrator saboteurs often carry a deadly array of munitions for breaching enemy structures and other demolitions work. These packs can also be used against enemy war engines or hulking monstrosities, clamped onto their foe before remote detonation.
Equipped with an elaborate auspex unit, some Infiltrator specialists are skilled in cracking the foe's transmissions and scanning for threats. Relayed information from the data-spectral realm enables their allies to anticipate enemy activity. Specialised target acquisition devices coupled with their bearer's exceptional marksman instincts enable their squad to identify key enemy combatants, feeding targeting data directly to their visors. Vanguard Spearheads utilise advanced scanning equipment and orbital augurs to grant them an awareness of the battle-sphere's layout few forces can match.
With such tactical advantage, they make pinpoint shots into enemy strongpoints and through dense defence lines, driving the foe out of cover and onto the blades of the Spearhead's encircling executioners. There comes a crucial juncture in many battles where opportunity presents a key enemy target for the perfect shot. Whether the culmination of patiently outmanoeuvring the enemy or sheer fate, if the moment is seized, it can turn the tide of whole wars, sending far larger forces into rout.
Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values , still pay the cost of the wargear that is being replaced. Write down any Chapter Relics your models have on your army roster. The forge world of Bellicos was a hidden weapons-testing facility given dispensation to practise near heretical levels of technological innovation. Before it was swallowed by the Great Rift, the planet managed to dispatch a single cargo hauler containing prototype bolt rifles of an incredibly advanced pattern.
These weapons are regarded with a borderline religious reverence for their bellicose lethality, and to wield one is considered a paramount honour. Borne on a dozen bloody and hard-fought crusades, this weapons unique empathokinetic circuitry has absorbed the bellicosity and righteous wrath of every Chaplain who has ever wielded it.
As a result, it now strikes with the force of a thunderbolt. Hand-stitched by blinded servitors and anointed with the distilled blood of a thousand sentries who failed at their posts, this cloak contains strands of mnemothread spun from a thrice-blessed dataloom imbued with obfuscatory data-spirits.
It throws up a field of techno-spiritual dissonance that veils its wearer from sight and sensors, allowing them to slip across the battlefield like a wraith. Dark rumours abound that this weapon is so cruel of essence that those who wield it doom themselves as surely as those who fall under their sights. Perhaps the finest example of its kind ever crafted, it has dispensed thunderous death to the foes of Mankind for millennia. This bolt pistol is a true work of the artificers art.
By the time the Indomitus Crusade reached the world of Gathalamor, daemonic hordes had already carved a bloody path across much of the planet. Its final defence was led by Knight Centura Ordela Grendoth, whose null-field was anathema to the warp creatures. Gathalamor was liberated by Guilliman, but Grendoth was slain in the battle. Her bones have since been placed inside a reliquary that now possesses a fraction of her power. Woven from threads of spun adamantine in the early days of the Unification of Terra, this banner was carried at the head of the Emperors guard.
It is said that its constant proximity to the Master of Mankind has imbued within it indelible traces of his psychic signature. Whatever the truth of this, its presence is a constant inspiration to those loyal to the Emperors cause, instilling them with valour and determination even as their foes quail in its presence.
The origins of the Teeth of Terra lie shrouded in mystery. What is certain is that, when wielded in battle by a true hero of the Imperium, the Teeth of Terra strikes with the force of a thunderbolt, leaving a bloody trail of broken bodies in its wake. The Armour lndomitus was forged long before the Horus Heresy. Unlike the plasteel and ceramite of normal power armour, the artefact is made from plates of raw adamantine, making it all but unbreachable by conventional weaponry.
When rained upon with heavier fire, the Armour lndomitus manifests a shimmering force field, the secrets of which have long been lost to modern artificers. This ancient broadsword is so large and dense that no mere Human could lift it, let alone wield it in battle. In the heat of battle, the sword blazes so brightly that it can melt through even the thickest armour.
A single stanza of script, the original of which was said to have been penned by the Emperor himself, the Honour Vehement is inscribed on thrice-blessed parchment and affixed with a purity seal upon its bearer's armour. This magnificently worked storm shield is a bulwark against which all the wrath of a hateful galaxy can crash. Its warding powers turn aside the maleficent attentions of the witch and the daemon, safeguarding its wearer from mortal blows and perfidious warpcraft alike.
Though still highly experimental and not altogether safe, it allows its user to project their bellowed commands - and sometimes even unspoken mental imperatives - directly into the minds of friend and foe alike. Malcador the Sigillite was the trusted aide of the Emperor himself. The most potent Human psyker of the time, the tome he penned on the nature of reality enhances the mind of the reader.
These are considered to be Chapter Relics for all rules purposes. Named characters cannot be given any of the following Relics. Write down any Relics your models have on your army roster. These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks. This humble prayer book once belonged to the first High Chaplain of the Black Templars.
It contains his teachings on the divine, and his successors recite from its pages on the eve of battle. Every utterance from this tome carries immense weight for the battle-brothers of the Chapter. This emblem was smelted and reconsecrated from destroyed relics found in shrines desecrated by the enemies of the Emperor. Awarded to those who have distinguished themselves on the battlefield, they speak to the fortitude and fury of the bearer.
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them. While appearing to be of a standard pattern, and fuelled by normal promethium, the flames that emit from this weapon burns incandescent. Those who are graced by their touch feel the wrath of the Emperors divine light upon them.
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. Short-ranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy point-blank from an unexpected angle when a weakness in their guard is spotted. The armouries of many Crusades are full of ancient weapons crafted by the most skilled artificers. Many of these weapons date back thousands of years and are all the more powerful for their provenance.
With blades carved from noctilith, these axes separate the victims soul from the warp briefly as the deathblow is delivered. What is only a moment in reality feels like an eternity of damnation to the departing spirit, punishment for their sins against the immortal Emperor. A trophy taken from the period of time known only as the Howling, the skull of this wretched xenos creature still echoes with its monstrous, psychic death screams.
His bones, encased in small reliquaries, were distributed among the warriors of that crusade during the victory sermon. Each is a potent reminder of duty and the expectations placed upon every Black Templar. Recovered from the shrine world of Aurilla after the opening of the Great Rift, this relic of devotion was once blessed by the holy form of Saint Agatine. Wreathed in an aura of coruscating light, the shroud is said to bring divine protection to all those who bask in its brilliance.
This imposing helm has been passed down to champions of the Black Templars for many centuries. Worked into its ancient vox-piece is the jawbone of Saint Sebatus the Ancient, a sanctified relic that emboldens the voice of the wearer so that his oratory soars above the clash of battle. The hearts of nearby battle-brothers are filled with zealous fire, and none can stand before their fury.
With the metal casings forged from the blades of fallen battle-brothers and blessed by the devout priests of the Ministorum, these bolt rounds have an unerring talent for finding their way to the heart of the witch. To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity. Army List. Captain in Phobos Armour. Captain in Terminator Armour. Captain on Bike. Captain with Master-crafted Heavy Bolt Rifle.
Chaplain in Terminator Armour. Lieutenant in Phobos Armour. Lieutenant in Reiver Armour. Primaris Captain. Primaris Chaplain. Primaris Chaplain on Bike. Primaris Lieutenant. Primaris Techmarine. Chaplain Grimaldus. High Marshal Helbrecht.
Captain in Gravis Armour. Damocles Command Rhino. Chaplain on Bike. Land Raider Excelsior. Rhino Primaris. Techmarine Legendary. Techmarine on Bike. Chaplain Venerable Dreadnought. Assault Intercessor Squad. Heavy Intercessor Squad. Incursor Squad. Infiltrator Squad. Intercessor Squad. Tactical Squad. Crusader Squad. Primaris Crusader Squad. Dedicated Transport. Drop Pod. Land Speeder Storm.
Dreadnought Drop Pod. Terrax-pattern Termite. Razorback Legendary. Aggressor Squad. Ancient in Terminator Armour. Bladeguard Ancient. Bladeguard Veteran Squad. Centurion Assault Squad. Company Ancient. Company Champion. Company Veterans. Contemptor Dreadnought. Invictor Tactical Warsuit. Ironclad Dreadnought. Primaris Apothecary. Redemptor Dreadnought. Reiver Squad. Relic Terminator Squad. Scout Squad. Sternguard Veteran Squad. Terminator Assault Squad.
Terminator Squad. Vanguard Veteran Squad. Venerable Dreadnought. Veteran Intercessor Squad. Primaris Sword Brethren. Primaris Ancient. Primaris Company Champion. Deredeo Dreadnought. Leviathan Dreadnought.
Relic Contemptor Dreadnought. Apothecary on Bike. Company Ancient on Bike. Company Champion on Bike. Company Veterans on Bikes. Damned Legionnaires. Dreadnought Legendary. Honour Guard Legendary. Imperial Space Marine. Venerable Dreadnought Legendary. Fast Attack. Assault Squad. Attack Bike Squad. Bike Squad. Inceptor Squad. Invader ATV Squad.
Land Speeder Tornadoes. Land Speeder Typhoons. Land Speeders. Outrider Squad. Scout Bike Squad. Storm Speeder Hailstrike. Storm Speeder Hammerstrike. Storm Speeder Thunderstrike. Suppressor Squad. Deathstorm Drop Pod. Javelin Attack Speeder. Land Speeder Tempests. Stormhawk Interceptor. Stormraven Gunship. Stormtalon Gunship. Fire Raptor Gunship. Storm Eagle Gunship. Xiphon Interceptor.
Caestus Assault Ram. Storm Eagle Gunship Legendary. Heavy Support. Centurion Devastator Squad. Devastator Squad. Eliminator Squad. Eradicator Squad. Firestrike Servo-turrets. Gladiator Lancer. Gladiator Reaper. Gladiator Valiant. Hellblaster Squad. Land Raider. Land Raider Crusader.
Land Raider Redeemer. Predator Annihilator. Predator Destructor. Repulsor Executioner. Thunderfire Cannon. Land Raider Achilles. Land Raider Proteus. Rapier Carrier. Sicaran Arcus. Sicaran Battle Tank. Sicaran Omega. Sicaran Punisher. Sicaran Venator. Vindicator Laser Destroyer. Whirlwind Scorpius. Deimos Predator. Land Raider Helios. Land Raider Prometheus. Mortis Dreadnought. Whirlwind Hyperios. Lords of War. Sokar-pattern Stormbird. Thunderhawk Gunship. Terminus Ultra. Thunderhawk Transporter.
Hammerfall Bunker. Tarantula Sentry Battery. Castellum Stronghold. Tarantula Air Defence Battery. Tarantula Sentry Battery Legendary. Codex: Space Marines. Codex supplement: Black Templars. Expansion: Imperium Nihilus: Vigilus Defiant. Non-Codex Compliant Chapters. Successor Chapters. Angels of Death. Bolter Discipline. Shock Assault. Combat Doctrines. Martial Legacy. Deployment Abilities. Combat Squads. Concealed Positions. Death From Above.
Teleport Strike. Weapon Definitions. Chapter Command. Chapter Master. Master of Sanctity. Master of the Forge. Chief Librarian. Chief Apothecary. Chapter Ancient. Chapter Champion. Detachment Rules. Company Command. Chapter Tactics. Black Templars Detachment Rules. Templar Vows. Relic Bearers. Specialist Detachments. Indomitus Crusaders. Black Templars Sword Brethren. Black Templars: Righteous Zeal. Successor Chapter Tactics. Stratagems by Phase. Black Templars Stratagems.
Litanies of Battle. Litany of Hate Aura. Litanies of the Devout. Warlord Traits. Space Marines Warlord Traits. Vanguard Warlord Traits. Chapter Warlord Traits. Black Templars: Oathkeeper. Black Templars Warlord Traits. Chapter Approved Rules. Purge the Enemy. Battlefield Supremacy. No Mercy, No Respite. Black Templars Chapter Approved Rules. Crusade Rules. Battle Traits. Crusade Relics. Artificer Relics. Antiquity Relics. Legendary Relics.
Banners of Renown. Black Templars Crusade Rules. Oaths of Crusade. Reclaimed Relics. Torchbearers Crusade Force. Search Phase. Bonding Phase. Army of Renown: Vanguard Spearhead. Chapter Relics. Relics of the Eternal Crusade. Optional Wargear. Wargear Reference. Q: If a full strength Space Marine squad that has an upgrade, such as a Teleport Homer , an Armorium Cherub or a Watcher in the Dark , uses the Combat Squads ability to split into two separate units, can only one of those units use that ability and do I have to declare which of those units gets to use that ability when the unit splits up?
You do not have to declare which unit will get to use that ability when the unit splits up — either unit can use that ability during the battle. A: Yes. A: No. Q: If a unit makes a shooting attack outside of the Shooting phase such as a Soulburst action in the Fight phase against a Liberator Strike Force unit, can it retaliate with the Paragons of Dorn Stratagem?
Q: Is the Vengeful Arbiter a bolt weapon, for rules that interact with such weapons e. This is a keyword that you can select for yourself, as described in the Warhammer 40, Core Book, with the guidance detailed below. This could be one of the Chapters detailed in a Warhammer 40, publication, or one of your own design. Angels of Death Space Marines are amongst the finest warriors in the Imperium.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers. For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. Shock Assault The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Each time this unit fights, if it made a charge move , was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
Combat Squads Space Marine squads can break down into smaller, tactically flexible formations known as combat squads. At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units. Concealed Positions Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield.
If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield.
If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models. Teleport Strike Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. Rules that apply to bolt weapons only apply to the boltgun profile of combi-weapons, and the boltgun profile of Relics that replace combi-weapons. If a bolt weapon has a shooting and melee profile, rules that apply to bolt weapons only apply to the shooting profile of that weapon.
Rules that apply to melta weapons only apply to the meltagun profile of combi-meltas, and the meltagun profile of Relics that replace combi-meltas. Note that the following weapons found in Codex supplements are also melta weapons: Blood Song meltagun profile Ferocity meltagun profile. Rules that apply to plasma weapons only apply to the plasma gun profile of combi-plasmas, and the plasma gun profile of Relics that replace combi-plasmas.
Relic Bearer Upgrades Relic Bearer upgrades are considered Relics for the purpose of rules that apply to bolt weapons , flame weapons , melta weapons or plasma weapons. Each time you upgrade one of the aforementioned units, its Power Rating is increased, as shown in the table below. If you are playing a matched play game, or a game that uses a points limit , then the points value of that unit is also increased by the amount shown in the same table. Make a note on your army roster each time you upgrade a unit using these rules.
Each time you upgrade a unit, it gains a new keyword, as shown in the Chapter Command Keyword column of the table below. It also gains one or more additional abilities, as shown in the appropriate section below, as well as access to bespoke Warlord Traits and Relics these are considered to be Chapter Relics for all rules purposes.
These units are still considered to be the same datasheet for the purposes of any mission rules that limit the number of times any particular datasheet can be included in your army. You cannot upgrade named characters using these rules. An army and a Crusade force cannot contain more than one model from the same Chapter that has the same Chapter Command keyword e. Chapter Master Chapter Masters are some of the greatest military minds in the galaxy.
Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll '. Master of the Codex Warlord Trait Chapter Masters have spent centuries studying the hallowed pages of the Codex Astartes, poring over its wisdom and analysing its teachings in detail. In your Command phase , if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.
In addition, you can give them the Wise Orator Warlord Trait instead of giving them another Warlord Trait: Wise Orator [Warlord Trait A veteran of the battlefield and of the sermon, this warlord intones his litanies and galvanises his brothers with every word. Master of the Forge Masters of the Forge are the chief artificers of the Space Marines, responsible for maintaining the arms, armour and vehicles of their Chapter. Abilities: Each time an attack is made with this weapon against a VEHICLE unit, if the saving throw is failed, the target suffers 1 mortal wound in addition to any normal damage.
Psychic Mastery Warlord Trait This Librarian has reached a level of psychic mastery that allows him to delve deep into the warp, to depths that would cause lesser psykers to be consumed by its ravenous energies. Chief Apothecary Chief Apothecaries are the most senior surgeons and battle medics available to Space Marine Chapters.
Selfless Healer Warlord Trait This altruistic warlord will go to any lengths to heal his brothers. Pistol 1. Steadfast Example Warlord Trait, Aura This warlord vows to secure victory no matter the cost, and inspires his brethren to take a similar oath.
If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. Martial Exemplar Warlord Trait, Aura This warlord is an exquisite warrior and an exemplar of the Chapter, whose deeds inspire those around him. Company Command When Space Marines are deployed to battle, the honour of leading them often falls to the Captain of a company and his esteemed Lieutenants.
Chapter Tactics Each Chapter has its own combat philosophy suited to the unique skills of its battle-brothers. The tactic gained depends upon which Chapter they are from, as shown on the following pages. If your Chapter does not have an associated Chapter Tactic, you must instead select Successor Tactics for them, as described on page 96; this allows you to customise the rules for your successor Chapter. Templar Vows On the eve of battle, the warriors of a crusade gather together to be led in prayer and contemplation by their Chaplains.
The effects of each vow can be found below. Each vow provides a series of abilities as well as a passion. Each passion is a drawback that affects Black Templars units while they are under the effects of that vow. Each time an attack is made against this unit, an unmodified wound roll of for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. Passion Each time an enemy model makes an attack against this unit, this unit does not receive the benefits of cover against that attack.
Accept Any Challenge, No Matter the Odds While this vow is in effect: Vow While this unit is within Engagement Range of any enemy units, if a combat doctrine is active for your army, this unit gains the bonus of the Assault Doctrine, instead of the combat doctrine that is active. Each time this unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
This is not cumulative with the additional attack granted by the Shock Assault ability. Passion This unit cannot Fall Back. Each upgrade in your army must be unique. Once selected, that upgrade must be allocated to one model in that unit, and that model gains the abilities listed. This model should be distinctive from others in the unit, and before each battle you should make it clear to your opponent which model has the upgrade.
Add 1 to the Leadership characteristic of models in this unit. At the start of the first battle round, select one enemy unit that is on the battlefield. Holy Orb Each holy orb is a masterpiece, combining explosives with sacred unguents. Once per battle, in your Shooting phase , you can select one enemy unit that is within 6" of and visible to this model.
Until the end of the turn, that unit is not eligible to fight until after all eligible units from your army have done so. The Crux Obsidian This shoulder pad and the carved Chapter emblem it bears symbolise the spirit of the eternal crusade. Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack to a minimum of 1.
Model with power fist only, The Fist of Balthus replaces a power fist and has the following profile:. Model with flamer or pyreblaster only. Assault D6. Abilities: Blast. Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack with an Armour Penetration characteristic of -1 or -2 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead.
Bones of Mordred This rough-hewn wooden case contains the hand bones of Mordred, previous Reclusiarch of the Chapter. Each time this model makes a melee attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Specialist Detachments Indomitus Crusaders Through the actions of brave and determined warriors, the Indomitus Crusade changed the face of the galaxy in the wake of the Great Rift. Use this Stratagem when choosing your army. Use this Stratagem at the start of the Fight phase. Until the start of your next turn, each time you roll an unmodified hit roll of 6 for an attack made by a model in this unit, that attacks inflicts 2 hits on the target instead of 1. Black Templars Sword Brethren The veterans of the Black Templars swear mighty oaths to uphold the honour of the Imperium in everything they do.
The Holy Orb has the following profile:. Grenade 1. Abilities: You can only use this weapon once per battle. This weapon automatically hits its target no hit rolls are made. When this weapon hits a target, roll one D6 for every 10 models in the target unit rounding up. Until the end of that phase, roll a D6 each time a model in that unit loses a wound. Add 1 to the Attacks characteristic of models in that unit for this phase. In addition, you can re-roll wound rolls for attacks made by that unit until the end of that phase.
Black Templars: Righteous Zeal Hot burns the hatred of the Black Templars for the mutant, the witch and the heretic, and bright blazes their faith in the immortal Emperor of Mankind. You can re-roll Advance rolls and charge rolls made for units with this tactic. If your chosen Chapter does not have an associated Chapter Tactic , you must instead create their Chapter Tactic by selecting rules from the list here.
Unless otherwise stated, your Chapter has two Successor Tactics from the following list:. Bolter Fusillades With rigorous drilling and singular focus, this Chapter trains its battle-brothers to optimise the killing fury of their bolt weaponry and annihilate their enemies in firefights. Each time a model with this tactic makes a ranged attack with a bolt weapon , re-roll a hit roll of 1.
Born Heroes Like demigods of war do the champions of this Chapter bestride the battlefield, taking their blades to any foe who dares challenge them and leaving nought but bloodied corpses in their wake. Each time a model with this tactic makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's hit roll. Duellists This Chapter prizes skill and precision in close-quarters combat above simple ferocity. You cannot select this tactic if you have already selected the Whirlwind of Rage tactic.
Fearsome Aspect Whether through ominous trappings and iconography, deafening vox-amplified war cries or simply the sheer force of their presence, this Chapter's warriors sow terror amongst the enemy ranks. Units with this tactic have the following ability: ' Fearsome Aspect Aura : While an enemy unit is within 3" of this unit, subtract 1 from the Leadership characteristic of models in that enemy unit.
Hungry for Battle For this Chapter's warriors, all else is but a prelude to the glorious moment in which their warriors' charge crashes home. Add 1 to Advance rolls and charge rolls made for units with this tactic. Indomitable No matter what horrors they face, nor what catastrophic losses they might suffer, this Chapter's warriors stand immovable and fearless before even the most ghastly foe.
Each time a Combat Attrition test is taken for a unit with this tactic, it is automatically passed. Inheritors of the Primarch So closely do this Chapter's warriors cleave to the strategic doctrines of their genetic forebears that only their heraldry marks them out as unique from the First Founding Chapter they emulate. You cannot select this Successor Tactic if you have selected any other Successor Tactic, and if you select this tactic you cannot select a second.
Designer's Note : If, in the background of our publications, your Chapter is a known successor of a specific First Founding Chapter, then if you select this Successor Tactic you must select the Chapter Tactic of that First Founding Chapter.
Knowledge is Power Vast are the data-stacks and Librarius cloisters of this Chapter, and esoteric is the knowledge possessed by its psykers. Long-range Marksmen This Chapter's warriors are able to extend the maximum effective range of their firearms through a combination of modified targeting rituals and precision adjustments by their skilled armourers.
Add 3" to the Range characteristic of Rapid Fire and Heavy weapons excluding Flame weapons models with this tactic are equipped with. Master Artisans Far and wide spreads the fame of this Chapters craftsmen, who fashion the finest masterwork weaponry for their battle-brothers. Each time a unit with this tactic is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks.
Preferred Enemy Time and time again, the warriors of this Chapter have faced the same foes. Each time a model with this tactic makes a melee attack against a unit with that Faction keyword, re-roll a hit roll of 1. Rapid Assault Firing from the hip, tracking their targets with enhanced runic displays that flicker lightning-fast across their auto-senses, the warriors of this Chapter lay down punishing fusillades even as they close with the foe. Models with this tactic do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced.
Scions of the Forge This Chapter's warriors are expert armourers, their tanks and Dreadnoughts maintained to levels that even the Adeptus Mechanicus would admire. Models with this tactic whose characteristics can change as they suffer damage are considered to have double the number of wounds remaining for the purposes of determining what those characteristics are. Stalwart How does one defeat warriors whose willpower and determination are so ferocious that they can shrug off even the most catastrophic injuries and keep on fighting?
Each time an attack is made against a unit with this tactic, an unmodified wound roll of 1 or 2 always fails, irrespective of any abilities that the weapon or the attacker may have. Stealthy This Chapter makes a virtue of deception and cunning, and drills its battle-brothers in evasive techniques that allow them to hug the shadows and close upon their foes unseen and unsuspected. Each time a ranged attack is made against a unit with this tactic, if the attacker is more than 18" away, the unit with this tactic is treated as having the benefits of light cover against that attack.
Stoic Bravery runs in the blood of this Chapter's battle-brothers. Add 1 to the Leadership characteristic of models with this tactic. Tactical Withdrawal This Chapter's warriors are well drilled in the art of disengaging only to hurl themselves back into the fray with fresh impetus. Units with this tactic are eligible to declare a charge with even if they Fell Back this turn. Warded Whether through latent psychic talent, personal energy shielding, enhanced reflexes or sheer zealotry, the battle-brothers of this Chapter can shrug off even the most devastating attacks.
Whirlwind of Rage Like ravening beasts this Chapter's battle-brothers fall upon the foe. Each time a model with this tactic makes a melee attack, if that model's unit made a charge move , was charged or performed a Heroic Intervention this turn, an unmodified hit roll of 6 scores 1 additional hit. You cannot select this tactic if you have already selected the Duellists tactic.
Before battle. Command phase. Movement phase. Enemy Movement phase. Psychic phase. Enemy Psychic phase. Shooting phase. Enemy Shooting phase. Being targeted. Charge phase. Fight phase. Enemy Fight phase. Morale phase. Taking casualties. Use this Stratagem at the end of the Fight phase. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
Use this Stratagem at the end of your Shooting phase. Until the end of the phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. Until the end of the phase, each time an attack with a Damage characteristic of 1 is allocated to a model in that unit, add 1 to any armour saving throw made against that attack.
Use this Stratagem in your Command phase. Until the start of your next Command phase, that model is considered to have its full wounds remaining for the purposes of determining what characteristics on its profile to use. Use this Stratagem at the start of any of your phases other than your Command phase.
That model can recite one litany that has not already been recited by a friendly model this turn. That litany is automatically inspiring do not roll and takes effect until the start of your next Command phase. Use this Stratagem at the end of your Movement phase. One of the selected unit's destroyed models is returned to its unit with its full wounds remaining.
Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle in which case, you can use this Stratagem twice or an Onslaught battle in which case, you can use this Stratagem three times. Each Warlord Trait in your army must be unique if randomly generated, re-roll duplicate results , and you cannot use this Stratagem to give a model two Warlord Traits. That unit is still eligible to shoot this turn even though it Fell Back.
Until the end of the phase, each time an attack is made against that unit, subtract l from that attack's hit roll. Use this Stratagem in your Shooting phase. That unit can shoot this phase without that action failing. Until the end of the turn, that unit is considered to have Remained Stationary. Until the start of your next Command phase, each time a model in that unit makes an attack, the Devastator Doctrine, Tactical Doctrine and Assault Doctrine are considered to be active for that attack.
Until the end of the phase, each time that model makes an attack with a weapon that has the Blast ability, if a hit is scored for that attack, then until the start of your next turn the target cannot fire Overwatch or Set to Defend , and cannot be selected to fight until all eligible units from your army have done so. That unit gains the following ability: ' Terror Troops Aura : Until the start of your next Command phase, while an enemy unit is within 3" of that unit, it loses the Objective Secured ability and any similar abilities that allow them to control an objective marker regardless of the number of enemy models within range of that objective marker.
Until the end of the turn, each time that REIVER unit ends a Normal Move , an Advance or a charge move within 3" of an enemy unit that is performing an action , roll 2D6: if the total exceeds that enemy unit's Leadership characteristic, the action the unit is attempting to perform immediately fails. If the mission you are playing is using the Strategic Reserves rule, place that unit into Strategic Reserves.
That unit cannot arrive from Strategic Reserves in the same turn it is placed into Strategic Reserves. Select one point on the battlefield and place a marker on that point. At the start of your next Command phase, roll one D6 for each unit within 6" of the centre of that marker, adding l if the unit being rolled for is within 3" of the centre of the marker and subtracting l if the unit being rolled for is a CHARACTER.
The marker is then removed. You can only use this Stratagem once. Use this Stratagem at the end of the Reinforcements step of your opponent's Movement phase. That unit can shoot as if it were your Shooting phase , but its models can only target a single eligible enemy unit that was set up as Reinforcements this turn and that is within 12" of their unit when doing so. Until the end of the phase, each time that model makes a ranged attack, subtract 1 from that attack's wound roll , and, if a hit is scored against a target that is not TITANIC and cannot FLY , then until the start of your next Movement phase , halve the Move characteristic of models in the target unit and subtract 2 from Advance rolls and charge rolls made for that unit.
Select one enemy unit within 6" of that unit. Until the start of your next turn: The selected unit cannot fire Overwatch or Set to Defend. Each time a model in the selected unit makes an attack, subtract 1 from that attack's hit roll. Use this Stratagem at the start of your Charge phase. That enemy unit can either brace or duck for cover. If that unit braces, it suffers D3 mortal wounds. If that unit ducks for cover, then until the end of the turn, subtract 1 from the Attacks characteristic of models in that unit, and that unit cannot fire Overwatch or Set to Defend.
Select one model in that unit; that model can only make one attack this phase, and must target an enemy VEHICLE unit with that attack, but if a hit is scored, that unit suffers 2D3 mortal wounds and the attack sequence ends. Until the end of the turn, that unit is still eligible to shoot even though it Fell Back. You can only make one attack with that weapon this phase, but if a hit is scored, the target suffers D3 mortal wounds and the attack sequence ends if a hit is scored against a MONSTER unit, that unit suffers 3 mortal wounds instead of D3.
You can only make one attack with that weapon this phase, but add 1 to that attack's hit roll. If a hit is scored, the target suffers 2D3 mortal wounds and the attack sequence ends. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll. It must end this move either closer to the closest enemy unit or closer to the closest objective marker.
If that unit is within Engagement Range of any enemy units, make a pile-in move with that unit. Use this Stratagem in your Command phase , if the Assault doctrine is active for your army. This is cumulative with the bonus from the Assault Doctrine.
Use this Stratagem in the Fight phase. One litany that unit recites this phase is automatically inspiring do not roll , and that unit can recite one additional litany during this phase. Use this Stratagem before the battle, when you are mustering your army.
Each Warlord Trait in your army must be unique if randomly generated, re-roll duplicate results. Use this Stratagem before the battle. Until the start of your next Command phase, that unit has the Objective Secured ability.
Until the end of the phase: That unit is still eligible to shoot with, but you can only make attacks using Pistol , Rapid Fire or Assault weapons when you select that unit to shoot with. The bond between the Initiate and his neophyte pupil is strong, and if the neophyte meets his end, the Initiate will swear a death oath to avenge his apprentice, or die trying. It is the Initiate's prerogative to say when his apprentice's training is complete.
Once he has proven his valour and skill, a Black Templars neophyte submits to the Chapter's Chaplains to undergo the final trials of purity before, in a ceremony of great reverence, he is elevated into the ranks of a full battle-brother of Initiate status and honoured with a suit of Power Armour. He is now truly a Black Templar, possessed of great power, and sworn to use it in the Emperor's service unto death. The Black Templars' zealous hatred of mutants and the Warp prevents them from recruiting any man who bears genetic impurities, including the mutation that allows an individual to wield psychic abilities.
This is why the Black Templars' order of battle contains no Librarians. Once accepted into a crusade's fighting company, an Initiate fights alongside his other Black Templar battle-brothers, forging a name for himself within the Chapter and perfecting his fighting abilities.
If the Initiate lives long enough, he will eventually apprentice a neophyte of his own. In this way, the skills, traditions and experience of the Chapter are preserved and passed down, master to neophyte. Initiates form the majority of the Chapter's fighting companies and are split up into Crusade Squads of up to twenty Initiates. Each squad is a deadly force with a range of skills and abilities.
Initiates are armed primarily with Bolters , though, given the Black Templars' preference for fighting face-to-face, many choose to carry weapons more suited to close combat. Some squad members may carry more specialised weaponry, such as Plasma Guns , Flamers or mighty Power Fists. Black Templars squads are highly flexible and have the tactical adaptability to deal with virtually any foe, instructing their neophytes by bloody example. On the battlefield, an Initiate often stands beside his young neophyte, teaching him through bloody example the way of Bolter and blade.
In this way, the neophyte learns first hand the methods of waging war and of destroying the Emperor's enemies. As noted above, the Black Templars have no dedicated Scout Company in which its aspirants are trained.
However, after fighting as part of a Crusader Squad on several battlefields, it is common though for groups of Black Templars neophytes to be tasked together into independent squads, akin to a Codex Chapter's Scout Squads or Vanguard Marines. These units are tasked with infiltrating enemy positions or fulfilling some other critical mission. For a neophyte to be trusted so speaks volumes of his Initiate's faith in his abilities, and the Neophyte fights all the harder, lest they show such trust to be misplaced.
The Black Templars, being a fleet-based Crusading Chapter, need many new recruits to fill their ranks. Not only do they lose many Space Marines in battles across the galaxy, but they also lose many recruits in training. Despite this attrition, there are thousands of citizens across the Imperium who dream of becoming Black Templars. Many of them have spent their entire young lives in preparation, honing their martial skills in their local Planetary Defence Forces or even the Astra Militarum.
Those brave souls who have declared their intent to join the Black Templars are known as "Expectanten. One of the original training planets of Black Templars where such aspirants can try and prove their worth to the Chapter is Barbarossa IV -- a largely peaceful Agri-world. However, the planet's northern regions possess many dangerous native flora and fauna that provide a good training ground for aspirants.
It is there that the Black Templars Chapter keep is located. The following worlds are known to be planets on which a Chapter keep is maintained and from which the Black Templars have taken neophytes in the past. The names of Black Templars battle-brothers are generally drawn from the Germanic cultures of Old Earth.
While the Black Templars as a Chapter have left the Jericho Reach for the present at least, their battle-brothers still serve in the ranks of the Deathwatch , the Chamber Militant of the Ordo Xenos. Several of the greatest heroes to have served their Vigil from Watch Fortress Erioch were drawn from the Chapter, though their names and deeds may only be read in the annals of the Deathwatch, and these are sealed from access by all but the most privileged.
Black Templars are known to make worthy members of a Kill-team , though their zealousness can occasionally put them at odds with other members. Black Templars never back down from a challenge and they are reluctant to re-deploy from battle in the face of overwhelming odds. A mission that requires stealth and observation may find itself compromised should a Black Templar battle-brother take it upon himself to engage a foe he should be watching from afar. For this reason, only the most self-disciplined and open-minded of Black Templars are seconded to the Deathwatch; the strain on their minds to tolerate the myriad different expressions of a thousand divergent Chapter cults embodied by the new battle-brothers of the Long Watch will be enormous, and to be forced to live and fight alongside psykers , either the other Chapter's detached Librarians or the Ordo Xenos ' psychically-gifted Inquisitors , will test the seconded Black Templar's faith and tolerance to their very limits.
But a Black Templar does not have to suppress his essential nature to operate in the Deathwatch. Instead, on the field of battle, it is his greatest weapon, for his righteousness and zeal allow him to face and to overcome the most terrifying enemies facing the Imperium. The Black Templars have continued in the style of their first High Marshal, preferring close, melee combat to ranged warfare.
This is further emphasized by the fanaticism of the Black Templars' Initiates, whose righteous anger makes them impulsive and headstrong. They launch themselves upon the enemy with a merciless, focused aggression, bellowing battle-oaths as they carve their foes apart.
They carry a particularly intense hatred for xenos witchkin and rogue psykers, and will purge these hated foes wherever they are found. When making war, a Black Templars Crusade will focus on two main tactics. The first is orbital assault; the Crusade will use Drop Pods and Thunderhawk gunships to perform a mass-landing in the wake of a heavy orbital bombardment. If enemy resistance is still strong after this initial assault, the Templars will land their heavy armour and launch an armoured spearhead against the weakest link in the enemy's defensive line.
As part of their dedication to the Emperor and their crusade, the Black Templars swear fell oaths of faith and protection. Before a battle, it is considered customary to renew one of these oaths, the individual vow serving as a focus on the particular aspect of the battle-brother's duties considered to be necessary to ensure success for the overall crusade.
Due to the fact that the Black Templars have such a hate and distrust for the Warp and anything within it or derived from it, Black Templars will not allow Librarians or any beings with psychic powers to fight amongst their ranks or in an alliance with them, except for the Grey Knights. Every Black Templar has a deep prejudice against any type of psyker , which can lead to trouble between the Chapter and those Imperial Adepta that often use Sanctioned Psykers , such as the Inquisition or even certain regiments of the Astra Militarum.
The Land Raider Crusader variant of the standard Land Raider was developed by the Black Templars during the Jerulas Crusade , to aid them in the numerous hive city sieges required to reclaim that Hive World for the Emperor. As word of the design's successes spread, many other Chapters pressured the Tech-priests of Mars into releasing construction schematics of the Crusader. Eventually the design was officially recognised by the Adeptus Mechanicus in M39, but this was seen as a mere formality; over three-quarters of the Chapters had already put Crusader Pattern Land Raiders into effective use.
The Land Raider Crusader is a line-breaking main battle tank, built and armed to plough into the enemy formation and disgorge its larger-than-normal cargo of Astartes directly into close combat. The Crusader is armed with side sponson-mounted Hurricane Bolters as well as a hull-mounted Assault Cannon and a Multi-melta. By replacing the side sponson Lascannon of the original Land Raider design with the Bolters , the Land Raider Crusader has given up some of its anti-armour capability in exchange for a significant increase in its troop-carrying capacity.
It also has Frag Assault Launchers to help pin the enemy unit being attacked. The Emperor leads the galaxy to righteousness, and thus we must petition for His Judgement on the wicked A squad of Black Templars step out of their Drop Pod and march towards battle. All Space Marines are renowned for their fervent dedication, but the extent of the Black Templars' faith is often described as fanatical. They seek nothing less than to crush every last enemy of Mankind. The Chapter's dogma reserves a special hatred for particular enemies, specifically the mutant , the Heretic , and the witch.
The reason for this is to be found in the Chapter's Founding , springing from the contempt in which Sigismund held those Heretic Astartes who had cast off their oaths and turned against the Imperium during the Horus Heresy. In assuming the mantle of the Emperor's Champion , Sigismund delivered the ultimate judgement on those who had betrayed the Master of Mankind, executing them by his own hand.
It is the zeal to prosecute such crimes that drives the Black Templars in their crusades across the galaxy and beyond the borders of the Imperium, lending them the strength to face any foe. When a Black Templars battle-brother strikes down a champion of the enemy, he is enacting the judgement of Sigismund and through him the Emperor Himself, and continuing a tradition established at the height of the Imperium's most terrible crisis.
For ten thousand standard years the Black Templars have crusaded to prove their loyalty, and this creed has become so embedded in their doctrines that they are utterly ruthless towards anyone or anything perceived as a threat to the Emperor.
Unlike most other Chapters of the Adeptus Astartes , the Black Templars have come to revere the Emperor as the one, true god of Mankind, just as the mortals of the Imperium do, and this belief has driven them to new heights of fanaticism. However, the Black Templars are first and foremost Space Marines, and so even their faith is superhuman in its focus and dedication.
Their gruelling rites are every bit as tasking as their battle drills -- to the Black Templars, ceremonial dedications to the Emperor and their martial drilling are one and the same. The Black Templars have been known to mercilessly wipe out entire planetary populations to expunge the sin of heresy, while the mere presence of a witch on the battlefield drives them into a zealous fury against which few enemies have any hope of standing.
The Black Templars' professed loathing of the witch even extends to those psykers in the employ of the Imperium. As a result, the Black Templars eschew the use of all Librarians in their ranks, unwilling to have any of their brethren touched by the taint of the Warp.
When not engaged in battle, the brethren of the Black Templars are invariably to be found preparing for it. They pass their time in prayer and meditation, or engaged in exacting training rituals. Those Initiates entrusted with the training of a neophyte spend long solar hours passing on their knowledge to their young apprentice and supervising endless drills, practice sessions, and trials.
The brethren frequently impose upon themselves many hardships, foregoing all but the bare necessities in order to purify themselves in the eyes of the Emperor and their Primarch , and to emulate the example of their founder Sigismund. When serving alongside the battle-brothers of other Space Marine Chapters, many Black Templars prepare themselves through long fasts and solar-week-long vigils in order to tolerate the presence of Space Marine Librarians.
For those who serve a Long Vigil in the Deathwatch, fighting alongside a brother Space Marine who wields psychic power is a particular hardship, a trial they must undergo in order to serve the Emperor more fully and to strike down the hated alien. For this reason, great care is undertaken when selecting a Black Templar for secondment to the Deathwatch, for only a brother able to contain his deep-seated intolerance against psykers will be able to fight to his full capacity.
Despite this, even these individuals are likely to pass every hour not spent fighting in deep contemplation and prayer, often cloistering themselves away from their fellow Deathwatch brothers in a personal shrine to the Emperor, Rogal Dorn, and Sigismund.
In temperament, the battle-brothers of the Black Templars Chapter are united by the fiery zeal that burns within the heart of each, a fire first sparked by High Marshal Sigismund himself and stoked each day by the oratory of the Chaplains and by the exemplary texts that each brother reads every hour he is not on active duty.
While each Black Templar is inspired by the same crusading drive to utterly crush the enemies of the Emperor, there nonetheless exists a degree of variation within the ranks. Those brethren only recently initiated into the Chapter as full battle-brothers might be driven to prove themselves in the eyes of their more experienced peers.
Only when they have done so will they be granted the right and the responsibility to train a neophyte themselves. Throughout his service as an Initiate, the battle-brother gains experience and wisdom, until he may, if he survives long enough and is judged worthy, enter the ranks of his Marshal's household as a Sword Brother. These warriors have learned to temper the fires of hatred with the wisdom of their years, and they are an example to the entire Chapter. Grant us the strength to pierce their unclean flesh!
To cover their fields with the pale forms of their blasphemous dead! To drown the thunder of guns with the shrieks of their dying! To lay waste to their citadels with hurricanes of fire! To wring the hearts of their kin with unavailing grief! To send them into the wastes of their desolated lands in rags and hunger, broken in spirit, worn with travail and begging for the refuge of the grave.
We ask it, in the spirit of wrath, O Master of Mankind! Outsiders sometimes mistakenly interpret the lack of Librarians within the ranks of the Black Templars Chapter, and the fury with which its battle-brothers slay Chaos Sorcerers , as an intolerance for all forms of psykers.
This could hardly be further from the truth, for the Black Templars hold special reverence for astropaths , seeing them as holy disciples who have actually communed with the God-Emperor. Navigators are similarly honoured, for their psychic blessing allows them to see the divine light of the Astronomican and guide the Black Templars through the Warp to deliver righteous retribution against the Emperor's enemies. Instead, the Black Templars' abhorrence is reserved for deviant alien witches and rogue psykers who embrace the blasphemous Dark Gods in their quest for power.
These individuals threaten to drag entire worlds from the Emperor's light and into damnation, for they are conduits through which unholy daemons can cross into the mortal realm. So it is that the Black Templars strengthen their souls with the purity of their faith when facing rogue psykers, as they strive to end with a single sword-stroke the potential of a daemonic assault that could otherwise plunge the Emperor's realm into solar decades of bloodshed and madness.
One of the more unusual aspects of the Black Templars' worship of the Emperor is the Chapter's collection of reliquaries. Being a fleet-based Chapter and lacking a proper homeworld, the High Marshal's Battle Barge and mobile fortress-monastery , the Eternal Crusader , has become the spiritual epicentre of the Chapter. It has been refitted many times over the millennia, and its massive expanse is filled with sacred relics, chapels, reliquaries and devotional pieces.
All Black Templars return here after a crusade, renewing vows and adding any new-found wonders to their already vast hoard. Some of these pieces date back to the Great Crusade: banners carried before the Emperor Himself, a piece of the First Aquila, a blackened skull reportedly struck by the Emperor's scorching psychic energies, and thousands more.
Aboard the Eternal Crusader lies the Hall of Records, a vast archive where a legion of scribes and servitors toil to record the history and deeds of the Black Templars' far-flung forces. Such duties of record-keeping would normally fall to a Chapter's Librarians , but the Black Templars Chapter boasts not a single psychic Space Marine amongst their ranks. It is uncertain how, or when, the Black Templars ceased to field Librarians, for with their disappearance, much of the Chapter's history was also lost.
Outsiders suggest that, as the Chapter came to worship the Emperor as a god unlike most of their fellow members of the Adeptus Astartes , they took His decree at the Council of Nikaea to disband the Space Marine Legions' Librarius corps as holy law. Others whisper that the Black Templars' gene-seed has somehow deteriorated, or that their Librarians were slain during a great war in the Chapter's history.
Some scholars point to the Black Templars' final battle to end the Catelexis Heresy in the 34 th Millennium, and the apocalyptic psychic death-scream that tore through the Warp after the slaying of the Cacodominus, as another possible explanation. Whatever the truth, the Black Templars have come to accept the loss of their Librarians as part of the Emperor's divine plan.
If the Emperor decides to once again bless the Black Templars with Librarians, they will embrace it, but until that day, they will wage battle without these powerful warriors at their side. Black Templars Bolter with manacle and Devotion Chain. High Marshal Helbrecht of the Black Templars. Marshal Marius Amalich of the Black Templars with Power Sword raised , and the other members of the Celestinian Crusade who survived the fall of Cadia on the ice moon of Klaisus after their rescue by the Aeldari Ynnari.
Chaplain Merek Grimaldus and an Emperor's Champion. The holds of the Black Templars' crusade fleets are filled with innumerable prized relics and holy artefacts. Saved from destruction, they are preserved by a multitude of Chapter serfs , who meticulously maintain these sacred heirlooms in preparation for the day when they are ready to be carried to war in the Emperor's name. The Black Templars have no Chapter homeworld , and instead opt to live within their large crusade fleets of strike cruisers , battle barges and escorts.
They are ever-vigilant, and are always ready for battle which is why they have chosen to remain a highly mobile, fleet-based Chapter. This way of life also honours their original Founding Legion , the Imperial Fists , who were a mobile Chapter based upon the great mobile star fortress known as Phalanx.
The Black Templars do establish and garrison Chapter keeps on every world they conquer or reclaim, which provide a training base for new recruits for the Chapter and to act as staging points for further crusade fleets. Each crusade fleet is usually led by a Black Templars officer with the rank of Castellan and is charged with carrying out a specific objective. Until that objective is achieved, the crusade fleet will not join up with its brethren and its Astartes will not rest.
The Black Templars are noted to wrap chains or bindings around their arms to represent the fact that they will not give up their weapons until the battle is done. The power armour of a Black Templar is predominantly black and white. The actual application of the colour scheme varies from Astartes to Astartes, and individual Black Templars usually decorate their armour with devotional imagery, litanies, and Purity and Crusader Seals. The black colour is a sign that like Sigismund and the black-armoured Chaplains of other Chapters, the Black Templars serve the Emperor directly and with deep faith.
Squad specialty symbols are not indicated. Instead, the Astartes' tactical role -- battleline , fire support , Veteran or close support -- is displayed by the colour of the pauldron trim. The Chapter icon is proudly worn on both shoulder guards.
Squad number is stencilled as a white Low Gothic numeral upon the right knee plate. Unique seals often worn on the left greave show which Crusade the battle-brother belongs to. Black Templars Techmarines and tank crews have a predominantly red colour scheme for their armour the colour favoured by the servants of the Machine God ; however, they still display their Chapter colours so as to not anger the Machine Spirits of their tanks and armour.
The shoulder plates of Black Templar Power Armour depict the Chapter badge, with colour dependent on their rank and role within the Chapter.
The Black Templars are a Loyalist Second Founding Space Marine Chapter derived from the Imperial Fists' gene-seed and their primarch, Rogal Dorn. The Black Templars are among one of the rarer Chapters that worship the Emperor of Mankind as a god and follow the Imperial Creed. Black Templars place great. The Black Templars are the Adeptus Astartes' most zealous Chapter, charging into battle to meet their foes face-to-face and deliver the Emperor's justice at the.